E2V1 RT9 Quality-of-Life Features
Player Stalls, the F-Wheel, persistent Action Bar, graphics presets, in-game bug reports, Ace Uplink, ground combat and more.
All GuidesPlayer Stalls and local trade
Player Stalls let a landowner sell inventory items to other Players from a fixed spot on their land, at prices set in E$. Customers can inspect stock from a distance but must go to the stall to buy.
| Rule | Detail |
|---|---|
| Land needed | A property must have at least 10 tiles. Properties of 10 to 100 tiles support one stall, and larger ones gain another for each additional 100 tiles. |
| Placement | Select the stall item on your Action Bar and a preview follows your aim: green is valid, red is invalid. The check covers the ground under the whole footprint, so steep banks may be refused. It only works on land you own, and a refused placement keeps the item. |
| One trade per stall | A new stall starts empty. Choose one trade (Clothing, Meals, Equipment, Garden Seeds, Weapons and others) before stocking. The picker only offers items that match. |
| Stock | Move items from your inventory a stack at a time, and take them back in a chosen quantity if you have space. Emptying a stall completely releases its trade so you can choose a new one. |
| Meals | Craftable meals grew from about a dozen items to 57 this week without a patch. Some other trades have no stock yet and appear greyed out with the reason shown. |
Stalls are the entry point for larger shop types Earth2 intends to build. Open the shop directory from the F-Wheel's Shops slice.
F-Wheel shortcuts and the Action Bar
Press F for a radial menu with nine slices. Hover to name a slice in the centre, click to select, and press F again or select to close. Typing F in chat does not open it.
| Slice | What it does |
|---|---|
| Inventory, Equipment, Crafting, Shops | Open the same windows as their existing keys or icons. |
| Buy Land | Shows the property grid and enables tile selection. Pick it again to turn it off. Purchases still show country, tile count and price for confirmation. |
| My Properties | Dims the map to one tenth brightness and outlines your own land. It checks ownership within 500 m and caches the result for a few minutes. Select again to restore the view. |
| Summon Mentar / Close Mentar | Calls your Mentar to you or sends it away. |
| Drink Water | Performs the action immediately, with no extra click and nothing left armed. |
| Cydroid Uplink (Ace only) | A tenth slice. Opens the Command Deck over Avatar mode with no loading screen. |
The eight Action Bar slots now keep their layout per Character, including through death, respawn and a full relaunch. Running out of an item leaves the slot inactive but remembered, so restocking puts it back in place. Built-in actions such as Drink Water, Tile Search, Kick BeachBall and Tile Purchase are saved too.
Ace Uplink and your Avatar's safety
Ace Pilots can open the Command Deck over Avatar mode. The Avatar stops where it stands, remains visible to nearby Players, and returns to the same place, held item and posture after the raid.
- Press Ready in the Uplink to arm a search. Escape minimises the deck without closing the search.
- If a conflict is found while minimised, it is held for 30 seconds. Reopen the Uplink through the wheel to accept or decline. If time runs out, it is released without penalty.
- Squad Link is unavailable on this route.
- Risk: your Avatar stays on the ground for the whole raid, where other Players can find and harm it. Choose where to leave it.
Graphics settings and performance
Press Escape in any mode (on foot, free flight or a live raid) and choose GRAPHIC SETTINGS, which sits above REPORT A BUG. The Graphic tab inside Settings opens the same window, and one saved configuration applies everywhere.
Four chips set a starting point: Low, Medium, High and Custom. Changing any row switches you to Custom if the combination no longer matches a preset. The conflict panel shows frame rate and latency beside the country and place, so you can test changes quickly.
| Setting | When to change it |
|---|---|
| Screen resolution | Often the biggest performance lever. Reduce it when other changes have not helped enough. |
| Dynamic resolution | Good for short dips during heavy fights. |
| DLSS | On supported cards, try it before lowering visible world detail. |
| Frame rate cap | A cap below your machine's maximum can steady pacing and reduce fan noise. |
| VSync | Prevents tearing, but may add input delay in close combat. |
| Shadow resolution and distance | Lower detail is often less noticeable in flight than on foot. |
| Dynamic shadows for vegetation | Can be costly in low forest flight, so compare here first. |
| Screen space reflections and global illumination | Turning them off flattens water and darkens valleys and interiors. |
Earth2 optimised distant rendering, vegetation at speed, terrain detail during fast travel and repeated cockpit updates. Heavy loads include a dozen Cydroids with beams and particles, and low forest flight. A steady frame rate matters for collection and combat regardless of skill.
Reporting bugs from inside the game
Choose REPORT A BUG in the pause menu, from the debrief (SUBMIT REPORT), or from the open-world report button. It works on foot, in free flight and during a live raid.
- Report Issue tab: pick the closest category (for example a Cydroid spawning inside terrain, a raid that would not start, unresponsive controls, falling through terrain or a crash) and describe what happened.
- Report Player tab: after multiplayer activity it lists the Pilots who shared your raid, with categories for cheating, exploiting, harassment and offensive callsigns.
- Attachments: a recent diagnostic log (on by default, removable), build and hardware information, and your position. Open-world reports may include a screenshot thumbnail you can switch off, and raid reports carry the raid and your callsign instead of a screenshot.
- Include roughly what you were doing and, for collisions or lag, both frames used and your frame rate.
Ground combat, Beach Ball and other additions
Avatar ground combat. Avatars can fight with a spear and a shield aimed by their facing. A thrust has a visible windup and commits you to a direction, and the shield only covers the arc you face (a successful block shows BLOCKED over the attacker). Circling a stationary defender exposes their sides and rear. A landed hit can knock the Avatar down. Hits are resolved by Earth2's servers, so differences between two screens are worth reporting. A downed Avatar stays parked until its E-ther revival fee is paid.
Beach Ball. Beach Ball mode gives your Avatar a shared ball that rolls, floats on water and can be kicked by other Players. There is no score or reward. An abandoned ball clears after 10 minutes of inactivity.
Global location labels. Country names with flags show at altitude, and regions, towns and local places fill in as you descend. Every country is named, important cities win crowded corners, and label density depends on altitude and field of view, not screen resolution.
Inventory icons. Slots (up to a thousand) show artwork for the item they hold. Visible icons load first, and the same artwork appears in stalls, orders and purchase confirmations.
Meals for future Hordes. Twenty-eight meals are being prepared for Horde ground combat (for example stamina, health and defence dishes). They do not affect Cydroid raiding, and Hordes is not yet available, so names and effects may change.
- Cydroid Raiding for Beginners (RT9)
- Cydroid Pilot Rank, PIPs and Perks Guide
- E2V1 Beginner Tutorial
- E2V1 Crafting Tutorials
Source: Earth2 Reality Thread 9 announcement on earth2.io. Earth 2® is a trademark of Earth Version 2 Pty Ltd. E2 University is an independent community resource.
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