Command Deck & Launcher 2.0.0 Setup Guide
Get the Command Deck tile showing, fix the common update and sign-in problems, and learn what every part of the deck does.
All GuidesWhat you need
The Command Deck is the lobby and preparation screen for Cydroid raiding. It shows live conflicts, filters, the Cydroid launch card, squad controls and your Pilot progression in one place. To open it you need:
- Earth2 Launcher 2.0.0 or newer. Earlier launcher versions cannot display or open the Command Deck, whether or not access has been enabled for you.
- The required E2V1 version for your access channel. QA and Tester access are separate and can need different versions.
- Access for your group. Tester access has opened for the RT9 rollout. Wider access will be opened remotely later.
Update to Launcher 2.0.0
| Route | What happens |
|---|---|
| Automatic update | Sign in through launcher 1.5.6 and accept the required update. The launcher downloads a package of about 82.5 MB, restarts and reports version 2.0.0. |
| Fresh install | Download the current installer, about 85 MB. It installs the same 2.0.0 build. |
Download size check: a download near 222 MB means an older installer was served from your cache. Clear the cached download and try again.
First launch after updating: expect to be signed out and asked for your two-factor code once. The updated launcher protects saved sessions differently and cannot reuse the old format. Later cold starts should remember you. If you still have to do a full sign-in every cold start, report it with your launcher version and whether you updated or installed fresh.
- Adds the Command Deck tile and launch path.
- Install size drops from 222 MB to 85 MB, and the self-update package from 207 MB to 82.5 MB, by removing the embedded browser engine.
- Sign-in now happens in your own browser, with retry, cancel and readable errors. You can pick the default browser, choose another, or sign in using a private window.
- Starting the game no longer asks for elevated Windows permissions, and two-factor codes are entered directly in the launcher.
- The launcher hides while E2V1 runs and returns when the game closes. RE-LOGIN NOW extends the session without relaunching.
Is my Command Deck tile dark?
Access is controlled remotely, so Earth2 can open it for new groups without another launcher download. The launcher checks availability when the main screen loads and again whenever you press the tile.
| What you see | What it means |
|---|---|
| No Command Deck tile | Your launcher is older than 2.0.0. Update it first. |
| Dark tile reading COMING 2026 | Access is closed for your channel. It changes to COMMAND DECK without a restart when it opens. |
| Tile stays dark after access opened | The main screen can take up to 60 seconds to refresh. Pressing the tile checks immediately. Connection or session problems can also keep it disabled until access is confirmed. |
| Launcher names a required version | Your installed E2V1 is below the minimum for your channel. Use the E2V1 tile to update. |
If the tile is still dark once access is open for your group, report it with your launcher and E2V1 versions.
- “Unauthenticated Access” after a successful sign-in on an early 2.0.0 build. The handover between the launcher and E2V1 did not keep the session. It was corrected, so make sure you have the latest 2.0.0 build.
- “Minimum version required” shown to fully updated Players. The launcher now checks your installed E2V1 version when you press the tile, so a completed update is recognised without restarting the launcher.
A three-day session warns you at 30, 15 and 5 minutes before it ends. The message fits what you are doing: during a raid it tells you to finish and bank E-ther, during avatar play it asks you to save at a Mentar, and in free flight it just reports the session is ending. When it ends, close Earth2 and sign in to the launcher again.
Tour of the Command Deck
Conflicts appear as they open, with the land tier, available E-ther, eligible Cydroids and their Owners. Busy conflicts can fill quickly. The deck is made of roughly a dozen live modules:
| Module | What it does |
|---|---|
| Rank module | Your badge, callsign, raiding score and the bar to your next Rank. |
| Rank targets | A grid of land tiers against Cydroid rarities. Tick what you want to be matched into. Locked squares show the Rank that opens them. |
| Pivot targets | The same grid, in amber, controlling which Cydroids your mid-raid pivot may swap onto. It is separate from matchmaking. |
| Live conflict feed | Raids opening around the world in real time, with a tone for each land tier. |
| Radar dial | Idle scope that becomes the handover countdown when a match lands. |
| Missed conflicts | A running count of raids you did not get, split into those your Rank locked you out of and those your own filters removed. |
| Tier and rarity bars | Where the current volume is, so you know if your filters are aimed at a busy part of the world. |
| Squad link | A short join token, the roster, match mode chips and callsigns. |
| Controls strip | Keycaps drawn from your live bindings, so rebinding shows your actual keys. |
| Practice Flight | Opens the Flight Academy: no timer, nobody shooting, nothing earned or lost. |
| Command Roster | Per-model accept and skip. You must keep at least one model active per tier. |
| Assign PIPs | The entry to the Advancement Console where PIPs are spent. |
The “Missed conflicts” counter is the most useful number on the screen. If the board looks empty while that count keeps rising, your own filters are excluding work.
Buying a filter perk unlocks a range. The filters themselves start switched off, so a purchase does not change the raids you are offered until you set a value. All four apply to solo play only. Squad raids ignore them.
| Filter | Effect |
|---|---|
| Min E-ther floor | Hides conflicts whose pool is below your chosen minimum. |
| Min reward split | Hides conflicts offering the Pilot less than your chosen minimum share. |
| Speed band | Limits solo assignments to Cydroids in your chosen speed band. |
| Storage band | Limits solo assignments to Cydroids in your chosen storage band. |
Freeze: a PIP perk that pauses the live board so you can compare a still snapshot and join a conflict from it. Lower rungs have limited charges that replenish as you complete raids, and the top rung is unlimited.
Idle behaviour: if the deck sits idle for several minutes, the global feed pauses after a countdown and shows an amber notice. It will not pause while a scan is armed or a raid is pending.
The launch card
Select a conflict and the launch card shows the Cydroid, its rarity and four panels: movement, combat, defence and utility. Colours tell you where each number comes from:
- Teal: the contribution from your Pilot PIPs.
- Amber: bonuses from Jewels slotted into the Cydroid by its Owner.
- Gold tick: the ceiling for that stat. The gap to the tick is your remaining headroom.
- For stats where a lower number is better (such as radar signature), the bar direction is reversed so improvement still reads clearly.
PIPs and Jewels share the same ceiling for each Cydroid Systems stat. If your Pilot has maxed a stat, a Jewel in that stat adds nothing on top. Your PIPs apply first.
Squads and the Flight Academy
Squads. The squad leader copies a join token and shares it in any chat. Members type it in and the roster fills. The leader chooses how ownership works at assignment:
- Put everyone on one Owner's Cydroids for an allied collection run.
- Place members with different Owners so they can fight each other.
- Accept whatever the matcher finds and read the green (allied) and red (hostile) target diamonds in the air.
Cydroids that belong to the same Owner are always allied, whatever the squad setting. Squad size and a shared particle bonus are PIP perks.
Flight Academy. Practice Flight sits under the I'm Ready button. You fly a basic Common frame over real terrain while VELA coaches in your chosen language. Short lessons cover lift-off, bank turns, the magnet, collection, guns and your first PIP spend. It is free to repeat and risks nothing.
- Cydroid Raiding for Beginners (RT9)
- Cydroid Raid Flight and Combat Guide
- Cydroid Raid Rewards and Economy Explained
- Earth2 login help
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